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Upon beating the game, several characters are unlocked for online play, including Wheeljack and Sideswipe among others. The games have different storylines and environments, but the basic gameplay elements are shared between them. However, the similarities between the two end at altmodes and environments. While Autobots very loosely follows the movie story, Decepticons offers a much more unique twist, focusing on a power struggle in the Decepticon ranks during attempts at resurrecting Megatron.

As mentioned, this game revolves around the Autobots and their attempts at preventing the destruction of Earth and the resurrection of Lord Megatron, the former military leader of Cybertron. The "Play Competitive" button will only appear if the player has associated their Steam account with the Steam Guard Mobile Authenticator and has joined the official Team Fortress 2 Competitive Steam Group , even if they meet the requirements above.

Control points are circular platforms with a team-colored light and hologram in the center neutral points will have a white light and hologram. To capture a point owned by the enemy team, the player simply stands on the point until the capture meter fills with his or her team color. The more players on a point, the faster it will capture, though only to a limited extent. Capture progress will not be made when players of both teams are on the control point. If all the capturing players are killed or driven off before the capture is completed, the capture progress will not reset immediately, but instead will slowly fade away.

Neutral : The control point can be taken by either team usually the central point in a symmetrical CP map. In Symmetrical Control Point , or Linear Control Point , both teams start with two controlled points, and a central point starts out neutral.

The team that captures all control points wins. Traditional Control Point maps will go into Sudden Death or Stalemate if no team captures all the control points before time runs out. Control points closer to a team's spawn point are captured more quickly by the enemy team. Domination Control Point maps play symmetrically.

Both teams start with no controlled points, and all points start out neutral. Once a team has all three points, they win regardless of how much capture progress the other team has.

RED begins with all the points in their control. Points may only be captured in a set order though some maps, such as Gravel Pit and Steel, may make exceptions.

Some maps, such as Dustbowl and Egypt, require the BLU team to capture three stages of two control points each to win the game. If the attacking team fails to win any stage, teams will switch and the defenders will then take a turn as the attackers, beginning with stage 1.

Other maps such as Gravel Pit and Junction allow the attacker to capture two points in any order points A or B before attacking the final point point C. This means that one unnoticed Scout can capture and win games without the team even realizing.

Players also drop small health kits on death, in addition to a medium ammo crate. Text chat is filtered to Olde English to resemble the language of the era though with considerable inaccuracy and the map is Medieval-themed. Another main non-cosmetic feature about this game mode is the added feature of flaming torches located in strategic points; these torches can set Huntsman Fortified Compound arrows on fire on contact before shooting the arrow.

The BLU team's goal is to escort the train to the end of the map by capturing three control points on each stage, for a total of six. At each control point, the train is impeded by a buffer stop, where a RED device attacks it every 35 seconds that it is stationary. This countdown is paused whenever the control point is being actively contested, and resets when the control point is captured by BLU. The train's health carries over between stages, so it is not refreshed upon completing the first stage.

BLU wins if they successfully capture all control points on each stage before the train is destroyed, while RED wins if they hold the control points long enough for the devices to destroy the train. King of the Hill is similar to Arena. King of the Hill focuses on a single control point at the center of the map, which is neutral and locked at the beginning of the round. Teams must make their way to the control point and capture it when it becomes available.

Once the point is captured by a team, their team clock will start a three-minute countdown. A team wins once they own the point, the three minutes countdown expires, and the other team's capture progress is gone. Mann vs. Machine is a game mode that was released in the update of the same name. In this game mode, a team of three to six players must fend off a horde of robots attempting to carry a bomb to one of Mann Co. Upgrades and Canteen power-ups can be purchased at the spawn point using cash picked up by the players upon destroying a robot not every robot drops cash, and the amount of cash dropped may vary according to the robot type.

A bonus amount of cash will be awarded to the team if all or almost all of the cash from a wave is picked up. All classes and most weapons have different upgrade abilities such as movement speed, charge duration, or the amount of ammo the player can hold. Surviving all the waves will complete the mission. Upon the completion of a player's first mission, they will receive a Canteen.

There are currently 5 operations and 29 missions some missions aren't part of any operation in Mann vs. Mannpower is a modified version of Capture the Flag in which teams must capture the enemy's Intelligence briefcase a set number of times default limit is 7 captures while preventing the enemy from doing the same. The game mode is characterized by its usage of grappling hooks and twelve unique Powerups. Grappling hooks , usable by switching to them or by pressing the action key, will latch onto the surface the player is looking at, whether it be a wall, floor, ceiling, or even an enemy.

Once attached, players will automatically be reeled in, traveling through the air in a straight path to the desired location. If the grappling hook is attached to an enemy, the enemy will take bleed damage until the player dies or releases the hook.

Players can jump while grappling, giving them a boost to scale ledges. While the player is using the grappling hook, they cannot fire their weapons. Powerups provide passive buffs with the exception of Supernova to the players who pick them up. These buffs range from increased movement speed to reflecting damage back at the enemy. At the start of each round, a set number of Powerups spawn throughout the map and can be picked up by players from either team.

When a Poweruped player is killed, they will drop the Powerup in the color of the enemy team, restricting their teammates from claiming it directly after the player's death. If colored Powerups are not picked up after a certain time period, they will respawn in the appropriate team's base. Players can deliberately drop Powerups with the same key used to drop the Intelligence briefcase. If they do so, the Powerup will be neutral instead of team-colored.

Whenever players respawn, they will be given a few seconds of invulnerability. Unlike standard CTF maps, where the Intelligence briefcases are located in "Intelligence rooms," briefcases in Mannpower mode are out in the open and susceptible to theft from many directions.

However, the timer that appears when the Intelligence is dropped will not reset if it is picked up and dropped again, making capturing the Intelligence harder. After a team successfully captures the Intelligence, both capture zones will be disabled for 30 seconds. If a team imbalance is detected, the losing team will get a "Revenge" Powerup, granting them temporary crits, increased fire rate, and increased clip size.

Flags will become poisonous and mark the carrier for death 90 seconds after having been stolen. December 16, - TF2 Official Blog updated. Merry Smissmas, Everyone! New Smissmas update added 18 new community cosmetics, 10 new community War Paints, and 17 new community Unusual effects! Remember to check your Stocking Stuffer and visit the Mann Co. August 2, - TF2 Official Blog updated. Update on the Crate Depression of A bug causing some crates to guarantee an Unusual hat unbox was fixed.

Valve posted an update on the situation and a summary of updates to affected inventories. Did you know…. Team Fortress Wiki. Video games From Transformers Wiki. Jump to: navigation , search. Retro Gamer : p.

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