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The RE Engine notably utilized a new method of creating graphics via photogrammetry, which gave a more photo-realistic aesthetic with accented moments of body horror. So far, all the future Resident Evil games have been powered by it. Previous titles were generally had more censored content in Japan, now Japan began receiving a standard strongly censored version having the typical "D" rating on Japan's CERO rating system, and a separate less censored "Z" rated version.

Promotional material tied to the game included BIOHAZARD 7 resident evil Document file which detailed the new technology used to develop of game, and Tokyo Marui released the web article " Samurai Edge AWM01 Archives " and three tie-in airsoft products that each come with their own supplement literature that expanded the lore related to the game. Going forward, ResidentEvil. In early , the remake of Resident Evil 2 released to great reception. The title notably refined gameplay challenge into goals into the form of Records which would unlock content.

Previously this concept took the form of just stat tracking in Resident Evil 6 without unlocks, and was untracked but offered unlocks in the previous title. The game also for the first time included a visible gameplay timer which was tied to the players final rank. These refinements added replayability and made the game speed-runner friendly and were retained for future titles. The records screen of Resident Evil 2 that would become a standard method of tracking progress towards unlockables.

In late , the console game player-vs-player game Resident Evil: Resistance was revealed while in mid-development with no release date, a departure from Capcom's typical preference announcing of games months before release. Instead, the title began near immediate beta testing and surveys for feedback to use as part of the development process. The Ambassador program was utilized used to recruit play testers for the privet betas of upcoming titles. It was formally released in packaged with the remake of Resident Evil 3 which acted as its multiplayer component.

Later that year, the eighth major title Resident Evil Village has announced and it's multiplayer companion title Resident Evil Re:Verse , packaged together akin to the previous release.

In early , Capcom launched Resident Evil Portal which was a merging of the contents of the official franchise website, the portal website, Club96, RE. After the game's launch, an "Ask Me Anything" thread for the game's developers was hosted on Reddit for producer Tsuyoshi Kanda to give responses to during E3 This was a rare example of Capcom directly interacting with the community through a social platform.

The game itself was notable for continuing the story of Ethan Winters as a direct sequel sold with the DLC in-universe document " The Baker Incident Report " viewable in-game where as other titles told self-contained stories with separate supplement media. The first live-action films after Anderson's run titled Resident Evil: Welcome to Raccoon City is also coming out in Finally rather than having crossover promotion and cameos mitigated to relatively small IPs or Japan-only games, crossovers with much larger series' initiated such as events for PlayerUnknown's Battlegrounds , Dead by Daylight , and Super Smash Bros.

This franchise has been heavily influenced by George A. Romero's Dead movies, as well as the Alone in the Dark series of PC horror games, early seminal examples of the genre.

It should also be noted that the Resident Evil series was inspired by a Capcom game, based on a Japanese horror movie, called Sweet Home. Most Resident Evil games carry over themes from Sweet Home such as multiple characters, each with their own strengths, weaknesses and special items. Achieving such a high success and popularity, the franchise has often been referenced in popular culture.

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