Appear to contain cmakelists txt


















I believe you should try 3. The error comes from changing the source dir while keeping the cache intact - it should work if you start in a fresh binary dir. Add a comment. Active Oldest Votes. Improve this answer. Silex Silex 1, 14 14 silver badges 20 20 bronze badges. Why do I feel like this answer is telling me there's a solution somewhere else — geotheory. Vaclav P. Sign up or log in Sign up using Google. Sign up using Facebook. I already tried the link you mentioned, but still i am facing the same issue.

I couldn't understand the link which you mentioned. Can you elaborate it. Also I am using visualstudio Which instruction for Linux did you mean by "it", and what is the name of the file which 'it' "cannot even find"? Meaning to elaborate by posting both the command plus its error message. Such generalizations aren't helpful. Skip to content. Star 5. Sign in to your account. I am following this tutorial to build Hotot. The text was updated successfully, but these errors were encountered:.

Pass the command". Sorry, something went wrong. You want a different directory or to not use cmake? I tried to build SFML 2. The version of codeblocks used is: codeblocks Did someone encounter the same problem before and knows how to overcome it?

If not - Is there an already-built, ready to use, libray of this version? And another question That is the last one, I promise You probably downloaded something wrong or potentially extracted the SFML source into a sub folder or something like that.

The steps to compile are pretty easy. In addition you'll need CMake , which you obviously got already. You shouldn't have to define a build tool or anything; CMake should notice Visual Studio being installed and pick it up automatically.

I have experienced this using cmake version 3. On cmake version 3. Note that the -S command line option was not supported before version 3. Normally cmake is called from a "build" subdirectory of a project root, the project root contains CMakelists. So you would create a "build" directory, change to it, and submit "cmake..



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